![]() I have created this site to list various routines I have created to help the WinBolo community; as well as other things I have researched or I think are important. (Jan 16, 2004) - Uploaded WonkaSpawn 2.00. Added passthru parameters, logfiles, and alternate mapfiles. (Jan 7, 2004) - Uploaded new version of WonkaSpawn. This fixes several problems and adds the ability to pass parameters to override the control file. (Jan 5, 2004) - Article on how to decode the Winbolo Map File. (Jan 4, 2004) - wonkaDSrun now accepts passthru parameters. (Jan 1, 2004) - Uploaded new versions of WonkaSpawn and WonkaDSctl. |
Decoding the Map File This article uses Baringi.map as an example and decodes the map file up to the end of the first run of the map. Read the article ![]() WonkaSpawn (Ver 2.00) This utility is used to autospawn games. The program starts with the first map in the file, and proceeds to run one game after the previous one ends with the next map in the file. The map file can contain upto 150 maps. This file contains wonkaspawn.exe and wonkaDSctl.exe. The spawn program starts WinboloDS as a child process. WonkaDSctl is used to pass commands to WinboloDS via the Microsoft MailSlot feature. System Requirements: 9x, ME, XP, 2000 Download here ReadMe ![]() WonkaDSctl (Ver 1.01) and WonkaDSrun (Ver 1.05) These utilities are used by gamebots to start new games, and pass LOCK, UNLOCK, and QUIT (Kill) commands to the game. This file contains wonkaDSrun.exe and wonkaDSctl.exe. The DSrun program starts WinboloDS as a child process. WonkaDSctl is used to pass commands to WinboloDS via the Microsoft MailSlot feature. System Requirements: 9x, ME, XP, 2000 Download here ReadMe ![]() A Big thanks to Sheeps, Ren, and JHood for helping in debugging these routines. |